Never reveal exact DCs for checks or saves. Instead, inform players if a task is easy, moderate, hard, etc.
Rather than flat bonuses, use proficiency dice (d4-d12 based on level) to add volatility to skill checks.
When confronting overwhelming threats, a failed WIS save causes the frightened condition for 1 minute.
When experiencing something horrific, a failed CHA save results in madness.
Examples: Seeing a mangled body, witnessing a creature devouring a human, learning a terrible truth, watching a horrible death.
Usage: Roll when players rest or enter key locations. Never more than 1/day.
Removes frightened condition, short-term madness (long-term if combined with short rest), and despair (if combined with short rest).
Make a WIS save when:
After short rest, attempt WIS save to end despair. Calm emotions, lesser/greater restoration remove despair.
Gain 1 level every 12 hours without long rest
If below 50% HP or exhausted before a long rest, make WIS save or gain nightmare effect and only restore half HP normally recovered.
When failing a death save by 5+, suffering a critical hit, or dropping to 0 HP, make CON save or gain lingering injury.
Healing: Requires magical healing or Medicine checks (DC 15, 10 successes)
Spellcaster must make ability check with spellcasting ability. On natural 1, suffer 1d12 psychic damage and can't cast remove curse until after a long rest.
Rules: Apply when Remove Curse fails by 5+. Curses grow stronger weekly until broken.
When a character dies, their soul may enter a humanoid corpse 1d20 hours later (DM's choice).
Rules: Offer after character death or when a PC fails 3 death saves. Reversible only by Remove Curse + quest.
Vistani can curse those who wrong them (WIS save, DC = 8 + prof + CHA). Removing curses deals psychic backlash (1d6-5d6 depending on severity).
Examples: Prevent fine motor skills, cosmetic changes, item disappearance, vulnerability to damage type, disadvantage on ability checks, end attunement, blindness/deafness.
10ft range, duplicates animal friendship, charm person, or hold person (CHA-based save DC). On save, Vistana blinded until end of next turn.
Strahd manipulates players by:
Rule: Never more than 1 major manipulation per 2 sessions.
Every 30 minutes on roads/wilderness (maximum 2 per 12 hours)
Roll | Encounter |
---|---|
2 | 3d6 commoners fleeing something |
3 | 1d6 scouts from Vallaki |
4 | Hunting trap (DC 15 Perception to spot) |
5 | Fresh grave with disturbed earth |
6 | False trail leading to ambush |
7 | 1d4 + 1 Vistani bandits |
8 | Skeletal rider on nightmare steed |
9 | Strange trinket in road (roll on trinket table) |
10 | Hidden bundle containing 1d4 severed fingers |
11 | 1d4 swarm of ravens (50%) or 1 wereraven (50%) |
12 | 1d6 dire wolves stalking prey |
13 | 3d6 wolves howling in distance |
14 | 1d4 berserkers covered in blood |
15 | Corpse with face frozen in terror |
16 | 1d6 werewolves in human form |
17 | 1 druid with 2d6 twig blights |
18 | 2d4 needle blights disguised as shrubs |
19 | 1d6 scarecrows that turn to watch you pass |
20 | 1 revenant seeking vengeance |
Roll | Encounter |
---|---|
2 | 1 ghost of a murdered child |
3 | Hunting trap baited with rotting meat |
4 | Grave being dug by shadowy figures |
5 | Cursed trinket that whispers |
6 | Corpse that sits up as you pass |
7 | Hidden bundle containing a still-beating heart |
8 | Skeletal rider dragging chains |
9 | 1d8 swarm of bats that circle ominously |
10 | 1d6 dire wolves with glowing red eyes |
11 | 3d6 wolves that howl your name |
12 | 1d4 berserkers in bloodstained robes |
13 | 1 druid and 2d6 twig blights that mimic screams |
14 | 2d4 needle blights that drip sap like blood |
15 | 1d6 werewolves in wolf form |
16 | 3d6 zombies in funeral attire |
17 | 1d6 scarecrows that move when not observed |
18 | 1d8 Strahd zombies with personalized torment |
19 | 1 will-o'-wisp leading to danger |
20 | 1 revenant with unfinished business |
Calendar measured in moons (lunar cycles)
Current year: 735 • Strahd born: 306
Strahd's conquest: 347 • Became vampire: 351
Alek, Andrej, Anton, Balthazar, Bogan, Boris, Dargos, Darzin, Dragomir, Emeric, Falkon, Frederich, Franz, Gargosh, Gorek, Grygori, Hans, Harkus, Ivan, Jirko, Kobal, Korga, Krystofor, Lazlo, Livius, Marek, Miroslav, Nikolaj, Nimir, Oleg, Radovan, Radu, Seraz, Sergei, Stefan, Tural, Valentin, Vasily, Vladislav, Waltar, Yesper, Zsolt
Alana, Clavdia, Danya, Dezdrelda, Diavola, Dorina, Drasha, Drilvia, Elisabeta, Fatima, Grilsha, Isabella, Ivana, Jarzinka, Kala, Katerina, Kereza, Korina, Lavinia, Magda, Marta, Mathilda, Minodora, Mirabel, Miruna, Nimira, Nyanka, Olivenka, Ruxandra, Sorina, Tereska, Valentina, Vasha, Victoria, Wensencia, Zondra
Alastroi, Antonovich/Antonova, Barthos, Belasco, Cantemir, Dargovich/Dargova, Diavolov, Diminski, Dilisnya, Drazkoi, Garvinski, Grejenko, Groza, Grygorovich/Grygorova, Ivanovich/Ivanova, Janek, Karushkin, Konstantinovich/Konstantinova, Krezkov/Krezkova, Krykski, Lansten, Lazarescu, Lukresh, Lipsiege, Martikov/Martikova, Mironovich/Mironovna, Moldovar, Nikolovich/Nikolova, Nimirovich/Nimirova, Oronovich/Oronova, Petrovich/Petrovna, Polensky, Radovich/Radova, Rilsky, Stefanovich/Stefanova, Strazni, Swilovich/Swilova, Taltos, Targolov/Targolova, Tyminski, Ulbrek, Ulrich, Vadu, Voltanescu, Zalenski, Zalken
Tip: Assign to 1-in-4 NPCs. Reveal quirks through interaction.
Usage: Trigger when players spend >10 mins in a location. No mechanics - pure atmosphere.
Usage: Roll when players enter new areas. Describe without explanation.